News and Tech Blog

Stay tuned for the latest news about trade fairs, product releases, technical blog, and other announcements.

7 November 2018 / ANNOUNCEMENTS

Developed 8K Live Streaming Delivery System

Berlin, Tokyo, November 7, 2018 — Spin Digital Video Technologies GmbH (Spin Digital), NHK Technologies, and Technology Joint Corporation (TJC), have evolved the function of the “8K 60P compliant cloud encoding system” jointly developed by three companies in …

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12 September 2018 / ANNOUNCEMENTS

LPGPU2 Project Delivers Final Results

LPGPU2 tool-suite helps to extend mobile battery life without sacrificing performance or quality. The LPGPU2 toolset enables programmers to develop power-efficient code for GPUs by identifying power and performance bottlenecks The toolset allows developers to strike a balance …

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10 August 2018 / ANNOUNCEMENTS

Spin Digital Releases New Versions of its HEVC Encoder (v1.8) and SDK (v2.0)

Spin Digital announced today the availability of a new version of its HEVC/H.265 encoder (Spin Enc) and SDK (Spin SDK). With these new versions Spin Digital HEVC encoder and SDK continue to improve with performance optimizations and new …

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3 June 2018 / ANNOUNCEMENTS

DDD60 European Project Partners Report Significant Advancement for Exhibition Potential for 360° Video

DDD60 – a pan-European research project designed to develop and introduce cutting edge video compression and delivery technology to provide high-quality virtual reality content – today announces its final results.

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23 May 2018 / ANNOUNCEMENTS

SES Showcases its First Broadcast of 8K Television

With four times as many pixels as 4K UHD, the 8K demonstration will be transmitted via an Astra satellite and showcased at the SES Industry Days conference.

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18 January 2018 / ANNOUNCEMENTS

Immersify: European R&D Project to Develop the Next Generation of Immersive Media and Tools

Virtual Reality (VR) has what it takes to be the next big game-changer in the media sector. In stark contrast to video, TV and the movies, VR applications promise experiences that are not only more intense but, above all, interactive and individual too. Be that as it may, a considerable amount of R&D work still needs to be done to haul VR out of the niches it’s been confined to and launch it on its way to a huge consumer market share.

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