Markets and Applications/
Virtual Reality and 360° Video
Features and Trends
VR has the potential to disrupt the entire media industry providing immersive and interactive experiences that are not possible with more traditional formats. VR devices are becoming very popular and it is expected that they will have significant user penetration soon. However, VR is still in its early stages and the current generation of technologies has several limitations.
A new generation of VR devices, aimed at enabling a truly virtual reality experience, is emerging. Significant advances are being made in the quality of cameras and displays for having higher resolution, frame rate, pixel density, and Field of View (FoV).
“16K and 240 fps are needed for true VR”. Raja Koduri, head of GPU at AMD.
“8K per eye is the ideal resolution for full immersive virtual reality”. Palmer Lucky, co-founder of Oculus Rift.
First-gen VR 4K | Current-gen VR 8K | "True VR" 16K | |
---|---|---|---|
Resolution per Eye [px] | 1024 x 1024 | 2048 x 2048 | 4096 x 4096 |
Total Resolution [px] | 4096 x 2048 | 8192 x 8192 | 16384 x 16384 |
Frame Rate [Hz] | 30/60 | 60/120 | 240 |
Mono/Stereo | Mono | Stereo | Stereo |
Bit Depth | 8-bit | 10-bit | 12-bit |
Video Codec | H.264 | HEVC | Next-gen codec |
Audio | Stereo | Spatial | Advanced Spatial |
Solutions Enabled by Spin Digital Products
Ultra-High Quality VR Players
- Media playback of very high-definition 360 video: up to 8Kx8K at 120 frames/s
- Video projection on flat and curved screens
Encoding and Transcoding platforms for VR and 360° video
- High-quality and high-compression HEVC encoder optimized for 360° video
- Support for conversion of spherical projection formats
- Ready for tiled and segmented encoding workflows
Interactive Applications
- High-quality video textures available in game engines
- Flexible Media SDK for custom applications
- Low-latency and fast responsive user interaction