News and Tech Blog

Stay tuned for the latest news about trade fairs, product releases, technical blog, and other announcements.

3 June 2018 / ANNOUNCEMENTS

DDD60 European Project Partners Report Significant Advancement for Exhibition Potential for 360° Video

DDD60 – a pan-European research project designed to develop and introduce cutting edge video compression and delivery technology to provide high-quality virtual reality content – today announces its final results.

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28 May 2018 / TECH BLOG

Guidelines for Master File Creation of 360° Films

The purpose of the guidelines presented in this blog is to help Virtual Reality (VR) and 360° content providers to prepare master files with the highest possible quality for submission to film festivals, film markets, online Video-on-Demand (VoD) platforms, or archiving systems. Master files produced according to these guidelines will enable service providers to generate compressed versions for high quality screenings to target viewers.

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23 May 2018 / ANNOUNCEMENTS

SES Showcases its First Broadcast of 8K Television

With four times as many pixels as 4K UHD, the 8K demonstration will be transmitted via an Astra satellite and showcased at the SES Industry Days conference.

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1 April 2018 / EVENTS

Spin Digital at UHD Equipment Expo – Tokyo

Spin Digital Video Technologies GmbH will participate at UHD Equipment Expo April 4-6 at the Tokyo Big Sight West Hall in Tokyo.

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26 March 2018 / EVENTS

Spin Digital at NAB 2018 – Las Vegas

Spin Digital Video Technologies GmbH (Spin Digital) will participate at NAB 2018 from April 9-12 at the Las Vegas Convention Center at South Upper Hall, Booth SU13612.

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18 January 2018 / ANNOUNCEMENTS

Immersify: European R&D Project to Develop the Next Generation of Immersive Media and Tools

Virtual Reality (VR) has what it takes to be the next big game-changer in the media sector. In stark contrast to video, TV and the movies, VR applications promise experiences that are not only more intense but, above all, interactive and individual too. Be that as it may, a considerable amount of R&D work still needs to be done to haul VR out of the niches it’s been confined to and launch it on its way to a huge consumer market share.

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